Level #1 Intro to Dominolgy
Level #1 — Introduction to Dominology
Goal: Fluent scoring, board literacy, and mathematical thinking habits; introduction to ethics, sportsmanship, and inclusive play.
Chapter 1. Tiles, Pips, and Number Sense
Topics: Set structure; pip counting; base-10; multiples of five.
• CCSS-M 3.OA.A.1; 4.OA.B.4; 5.NBT.A.1 — Why: Learners decompose/compose numbers, identify multiples of 5, and apply place value to pip totals; these are the exact computations used in Dominology scoring.
• SMP1, SMP6 — Why: Students persevere in sense-making and attend to precision when reading pips and counting on the fly.
• CTE A5 (Problem-Solving), A10 (Technical), A11 (Demonstration) — Why: Accurately reading game objects and demonstrating correct scorekeeping are technical competencies transferable to hospitality and event operations.
• SEL: Self-Management; Relationship Skills — Why: Turn-taking and calm recalculation under pressure build self-management; collaborative score checks build relationship skills.
Chapter 2. Scorekeeping and Multiples of Five
Topics: Running totals; mental math; verification protocols.
• CCSS-M 4.NBT.B.4; 6.NS.B.2 — Why: Efficient multi-digit addition/subtraction and fluency with operations underpin score updates.
• SMP3 (Construct viable arguments) — Why: Players justify and verify scores; structured dispute resolution mirrors mathematical argumentation.
• CTE A8 (Ethics/Legal) — Why: Transparent, auditable scorekeeping addresses fairness and integrity in competitive environments.
Chapter 3. Basic Probability & Fairness
Topics: Uniform randomness; simple events; expected frequency.
• CCSS-M 7.SP.C.5–7; HSS.MD.A.1 — Why: Introduces chance models for tile draws and equips learners to critique “hot hand” fallacies.
• SMP2 (Abstract/quantitative); SMP4 (Model) — Why: Students move from concrete tiles to abstract probabilities and build simple models.
• CTE A5; A9 (Leadership/Teamwork)
Chapter 4. Opening Principles & Hand Evaluation
Topics: Suit coverage; scoring threats; safe vs. risky leads.
• CCSS-M 8.F.A; HSS.ID.A — Why: Functional thinking and data summaries to evaluate lead value and risk.
• SMP7 (Structure) — Why: Recognizing structure in hands (doubles, suits) is central to strategic play.
• CTE A7 (Responsibility/Flexibility) — Why: Players adapt openings to table context and partner signals.
Chapter 5. Board Control & Spatial Reasoning
Topics: Legal plays; branching; blocking lanes.
• CCSS-M G-MG.A (Modeling with geometry) — Why: Board as a graph; learners reason about adjacency and growth of options.
• SMP5 (Use tools strategically) — Why: Using templates/diagrams to plan plays is purposeful tool use.
• CTE A4 (Technology) — Why: Digital boards and notational tools require basic tech fluency.
Chapter 6. Communication, Signals, & Ethics
Topics: Permissible signals; sportsmanship; anti-collusion.
• SMP3; SMP6 — Why: Clear, precise communication; reasoning about ambiguous information.
• CTE A8 (Ethics/Legal) — Why: Formal code of conduct; aligns with workplace integrity expectations.
• SEL: Social Awareness; Responsible Decision-Making — Why: Equity, inclusion, and respect norms are explicitly practiced.
Chapter 7. Counting Out & Endgame Scenarios
Topics: Race to 5s; closing lines; minimizing opponent outs.
• CCSS-M 7.EE.B; HSA.CED.A — Why: Linear expressions/inequalities to evaluate closing conditions and opponent totals.
• SMP1, SMP8 (Regularity) — Why: Patterning endgames builds generalizable heuristics.
Chapter 8. Data Logging & Game Journals
Topics: Simple stat sheets; mean/median; win conditions.
• CCSS-M 6.SP.A–B — Why: Summarize/interpret performance data.
• ISTE 1, 3, 6 — Why: Students capture digital artifacts, construct knowledge from logs, and communicate summaries.
• CTE A11 — Why: Demonstrate skills via reflective artifacts.
Chapter 9. Inclusive Play & Universal Design
Topics: Adapted equipment; inclusive rules; accessibility.
• CTE A6 (Health/Safety); A7; A8 — Why: Safety and inclusive practice are essential for events.
• SEL: Social Awareness — Why: Equity-centered table norms.
Chapter 10. Assessment & Exhibition Match
Topics: Practical exam; reflection; peer feedback.
• SMP1–8 (capstone) — Why: Culminating demonstration across all practices.
• CTE A9–A11 — Why: Leadership/teamwork; technical demonstration; application in authentic setting.