Level #1 Intro to Dominolgy

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Level #1 — Introduction to Dominology

Goal: Fluent scoring, board literacy, and mathematical thinking habits; introduction to ethics, sportsmanship, and inclusive play.

Chapter 1. Tiles, Pips, and Number Sense

Topics: Set structure; pip counting; base-10; multiples of five.

• CCSS-M 3.OA.A.1; 4.OA.B.4; 5.NBT.A.1 — Why: Learners decompose/compose numbers, identify multiples of 5, and apply place value to pip totals; these are the exact computations used in Dominology scoring.

• SMP1, SMP6 — Why: Students persevere in sense-making and attend to precision when reading pips and counting on the fly.

• CTE A5 (Problem-Solving), A10 (Technical), A11 (Demonstration) — Why: Accurately reading game objects and demonstrating correct scorekeeping are technical competencies transferable to hospitality and event operations.

• SEL: Self-Management; Relationship Skills — Why: Turn-taking and calm recalculation under pressure build self-management; collaborative score checks build relationship skills.

Chapter 2. Scorekeeping and Multiples of Five

Topics: Running totals; mental math; verification protocols.

• CCSS-M 4.NBT.B.4; 6.NS.B.2 — Why: Efficient multi-digit addition/subtraction and fluency with operations underpin score updates.

• SMP3 (Construct viable arguments) — Why: Players justify and verify scores; structured dispute resolution mirrors mathematical argumentation.

• CTE A8 (Ethics/Legal) — Why: Transparent, auditable scorekeeping addresses fairness and integrity in competitive environments.

Chapter 3. Basic Probability & Fairness

Topics: Uniform randomness; simple events; expected frequency.

• CCSS-M 7.SP.C.5–7; HSS.MD.A.1 — Why: Introduces chance models for tile draws and equips learners to critique “hot hand” fallacies.

• SMP2 (Abstract/quantitative); SMP4 (Model) — Why: Students move from concrete tiles to abstract probabilities and build simple models.

• CTE A5; A9 (Leadership/Teamwork)

Chapter 4. Opening Principles & Hand Evaluation

Topics: Suit coverage; scoring threats; safe vs. risky leads.

• CCSS-M 8.F.A; HSS.ID.A — Why: Functional thinking and data summaries to evaluate lead value and risk.

• SMP7 (Structure) — Why: Recognizing structure in hands (doubles, suits) is central to strategic play.

• CTE A7 (Responsibility/Flexibility) — Why: Players adapt openings to table context and partner signals.

Chapter 5. Board Control & Spatial Reasoning

Topics: Legal plays; branching; blocking lanes.

• CCSS-M G-MG.A (Modeling with geometry) — Why: Board as a graph; learners reason about adjacency and growth of options.

• SMP5 (Use tools strategically) — Why: Using templates/diagrams to plan plays is purposeful tool use.

• CTE A4 (Technology) — Why: Digital boards and notational tools require basic tech fluency.

Chapter 6. Communication, Signals, & Ethics

Topics: Permissible signals; sportsmanship; anti-collusion.

• SMP3; SMP6 — Why: Clear, precise communication; reasoning about ambiguous information.

• CTE A8 (Ethics/Legal) — Why: Formal code of conduct; aligns with workplace integrity expectations.

• SEL: Social Awareness; Responsible Decision-Making — Why: Equity, inclusion, and respect norms are explicitly practiced.

Chapter 7. Counting Out & Endgame Scenarios

Topics: Race to 5s; closing lines; minimizing opponent outs.

• CCSS-M 7.EE.B; HSA.CED.A — Why: Linear expressions/inequalities to evaluate closing conditions and opponent totals.

• SMP1, SMP8 (Regularity) — Why: Patterning endgames builds generalizable heuristics.

Chapter 8. Data Logging & Game Journals

Topics: Simple stat sheets; mean/median; win conditions.

• CCSS-M 6.SP.A–B — Why: Summarize/interpret performance data.

• ISTE 1, 3, 6 — Why: Students capture digital artifacts, construct knowledge from logs, and communicate summaries.

• CTE A11 — Why: Demonstrate skills via reflective artifacts.

Chapter 9. Inclusive Play & Universal Design

Topics: Adapted equipment; inclusive rules; accessibility.

• CTE A6 (Health/Safety); A7; A8 — Why: Safety and inclusive practice are essential for events.

• SEL: Social Awareness — Why: Equity-centered table norms.

Chapter 10. Assessment & Exhibition Match

Topics: Practical exam; reflection; peer feedback.

• SMP1–8 (capstone) — Why: Culminating demonstration across all practices.

• CTE A9–A11 — Why: Leadership/teamwork; technical demonstration; application in authentic setting.